Space MMO · iPhone · In development
Tensorfall
Fly one ship through a galaxy that is almost always empty. Come to the hubs to trade, recruit and plot. Everything you own is gathered, built or taken.
Open it and fly. No sign-up, no password, no email.
Gameplay
One ship, a whole galaxy

Mine. Crack rocks in a belt nobody else has found and fill the hold.

Scan. Sweep a system for faint signals. Name what you discover first.

Trade. Bring cargo to a hub, where prices move with what pilots haul.

Claim. Read the galaxy map: who holds what, and where the law ends.

Fight. Outside the law, anything you carry can be taken.
Design mockups. The game is in development and will change.
Scale
From one pilot to a fleet
Ninety seconds from one interceptor out through fleets, a mega-station and a crowded planet to a whole star system, then a warp to a quiet mining world. A concept for where the game is headed, drawn in code in the game's own style.
The name
Falling along the curve
The grid behind this page is spacetime. Mass bends it into wells, and anything moving through simply follows the bend: that is all falling is. Einstein wrote it as one line, with the matter and energy in a place, a tensor, on the right setting the curvature on the left.
Gμν = 8πG / c⁴ Tμν
Tensorfall's ships fly the same way. Stars and planets pull, orbits are real, and a good pilot lets gravity do the work.
Your account
Play first. Sign in only if you want to.
The game makes you a pilot the moment you open it, tied to your iPhone and backed up with your iCloud Keychain. When you want your pilot on another device, claim it with Sign in with Apple or a passkey. Chatting and publishing things other players see need a claimed pilot and a callsign.